IHSE will be introducing a potentially game-changing solution to extend and switch immersive reality signals over long distances using their Draco KVM systems.
The solution would cater to a growing interest in Virtual and Augmented Reality (VR/AR) systems in a wide variety of Pro AV market sectors such as product design and prototyping, situational training and advanced control environments, and in retail and leisure applications like cinemas, shops and museums.
Extending the distance between source computers and users, and switching between VR/AR applications, are real challenges today. IHSE’s Draco KVM solutions allow high-performance computers for VR/AR systems, CAVEs and large LED walls to be remotely located, at a distance of up to 80 km. Only a single Cat X or fiber connection is required to extend a VR/AR system.
This adds convenience, security and simplified setup of immersive reality installations; many of which are in constricted or public locations. Adding a Draco KVM matrix switch enables users to switch multiple VR/AR headsets in different locations to centralized high-performance computers located in a secure room. There is no longer a need to move expensive PC hardware equipment close to users or to purchase multiple high-performance computers. Redundancy options for mission critical systems can also be built in.
“For VR/AR headsets to provide a smooth user experience, graphics latency and head tracking delay must be extremely low,” explains Manuel Greisinger, Head of Sales at IHSE.
“Our extension and switching solutions guarantee a round-trip video processing delay of less than 5 milliseconds. Meeting these extreme requirements is mandatory to avoid motion sickness and nausea and to extend signals with maximum performance and robustness. IHSE’s industry-first solution will enable customers to rethink their current and future VR/AR installations by opening up a new dimension in terms of flexibility and scalability with an improved ROI.”
IHSE demonstrates the extension and switching of Virtual and Augmented Reality signals at ISE in Amsterdam, 6-9. February 2018, Stand 10-P135.