Autodesk has signed an agreement to acquire Shotgun Software, a developer of cloud-based production tracking, review, and asset management software for the film, television and games industries.
According to a statement, Shotgun’s tools are used by some of the world’s major production studios, and are integrated with tools like Autodesk 3ds Max and Autodesk Maya software.
“Shotgun and Autodesk share a vision of an industry-wide, cloud-based production management system. said Don Parker, Shotgun co-founder and chief executive officer.
“Autodesk’s broad global network and development resources will speed up the pace of innovation and development of our global platform. Together, we will extend our tools deeper into the production process, and develop new solutions that best support the studios of the future.”
The platform, launched in 2006, helps artists and supervisors to work with teams dispersed across different geographies. Shotgun has around 500 customers.
“The acquisition of Shotgun will accelerate Autodesk’s efforts to deliver solutions that help our creative customers solve the critical problem of operating more efficiently by collaborating globally to deliver increasingly complex productions on time and budget,” said Chris Bradshaw, senior vice president, Autodesk Media & Entertainment.
“Shotgun brings deep expertise and industry-leading technology in cloud products and production management, so we welcome the team, customers and community to Autodesk.”