Mo-sys has a solution to fill empty stands with virtual crowds

Precision motion tracking for any camera links to Unreal Engine and other graphics engines to create live virtual audiences
The Mo-Sys camera tracking kit interfaces directly to the Unreal Engine or any broadcast render engine,
The Mo-Sys camera tracking kit interfaces directly to the Unreal Engine or any broadcast render engine,

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Mo-Sys Engineering has announced a new approach to bringing the atmosphere back to live sport amid covid-19 restrictions.

Providing precision, zero-latency tracking for any camera (including ultra-long box lenses for sport), the Mo-Sys camera tracking kit interfaces directly to the Unreal Engine or any broadcast render engine, allowing production companies to add virtual crowds to stands.

Michael Geissler, CEO of Mo-Sys said: “After so many weeks, sports fans are desperate for any action. But the frustration will turn to disappointment if the atmosphere of the game falls flat because of empty stands. We have developed a camera tracking kit which any outside broadcast can implement quickly and simply, capable of filling the stands with a virtual, but enthusiastic, crowd.”

The Mo-Sys camera tracking encoders are quickly mounted onto broadcast standard Vinten Vector heads, with no impact on the camera’s perfect balance and no backlash when panning and tilting. Zoom data is collected either by gear encoders or by a serial data link to digital lenses. The combined tracking data is sent over ethernet to the workstation hosting the augmented reality software.

Mo-Sys has worked with Epic Games to develop a tight interface to the Unreal Engine, including support for the latest version 4.25 software.

The result is that highly photo-realistic augmented reality – such as crowds filling the stands – can be integrated into live production with no limitations and negligible latency. The kit includes the bolt-on encoding kit for Vinten heads and the lens calibration tools.

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