virtual reality

Insta360 opens pre-orders for 11K eight-Lens VR Cinema Camera
The Titan is set to ship in April, following a pilot program with select filmmaker partners.
UX 4.0 builds on previous versions by improving the functionality of the different components – UX Track, UX Server, workflow capabilities and tracking and mounts. UX 4.0 also introduces two new major features: Visual Logic and Unreal4 Plugin.
Du demonstrates 5G readiness
As part of its 5G readiness, du recently put on air the first 5G site – achieving download throughput of 1.5 Gbps while Etisalat earlier this month announced the launch of the first commercial 5G wireless network in the UAE
Lucid Partners with RED to Build 8K 3D/4-View Camera for Hydrogen One
Lucid builds first 3D 4 view camera for the upcoming modular holographic Hydrogen One phone by RED
Facebook to develop VR camera in partnership with RED
Facebook announced at the F8 developer conference that it will partner with RED Digital Cinema to produce a professional VR camera. The camera will be able to capture 3D imagery that can be enhanced with the company’s depth reconstruction technology.
The future of internet content in 2018
Mark Weeks, MD of EMEA of Akamai Technologies, looks at how technology will be enhancing our consumption this year
PLC to produce VR coverage of UAE football
In a world first broadcast innovation, PLC launches VR seat project to broadcast matches in partnership with Etisalat and Media Pro
Insta360 ONE Adds Pro-Level Stabilization
The Insta360 ONE has introduced a new a proprietary stabilization technology for capturing smoother video without a gimbal.
Viaccess-Orca to demonstrate analytics and monetisation capabilities of cloud TV platform at NAB
At the 2018 NAB Show, Viaccess-Orca will showcase its latest solutions in content protection, data analytics, and immersive video experiences that help shape a smarter and safer digital TV and OTT experience.
IHSE introduces solution to extend and switch immersive reality signals
IHSE will be introducing a solution to extend and switch immersive reality signals over long distances using Draco KVM systems.